1 codebase

Written once, runs on both platforms.

Two separate apps, one for iPhone and one for Android, mean two builds and two maintenance cycles. For most business apps that is double the cost with no difference a user would notice. We build them separately only when the job really calls for it — heavy graphics or work with the phone's sensors.

— What it includes

From prototype to the store.

A mobile app is half work on the phone and half on the server. We do both halves, so neither side can blame the other when something breaks.

iPhone and Android

one app, the same behaviour on both platforms

Backend and API

Laravel, the same development and maintenance model as our web applications

Sign-in and accounts

email, phone, or sign-in with a Google or Apple account

Push notifications

triggered by events and by user segment

Offline mode

where it makes sense — content stays available and syncs later

Store release

account setup, descriptions, screenshots, getting through review

Versions and updates

new versions, error tracking, support for older devices

Maintenance

the yearly iOS and Android changes — part of the model, not an add-on

— How we work

  1. 01

    Requirements and analysis

    What the app does in its first version, and what we deliberately leave for the second.

    ~3–5 days
  2. 02

    Screen prototype

    A clickable prototype on the phone, before development — the cheapest place to change your mind.

    1–2 weeks
  3. 03

    Development and backend

    The app and the API together, in stages you can install and try.

    5–10 weeks
  4. 04

    Testing on devices

    TestFlight for iPhone, an internal test track for Android. Your people test on their own phones.

    1–2 weeks
  5. 05

    Release and maintenance

    Submission to both stores, getting through their review, then regular releases.

    1–3 weeks
Frequently asked

What clients ask about mobile apps.

How much does publishing in the stores cost?

The Apple Developer Program is USD 99 a year, Google Play a one-off USD 25. The accounts are opened in your company's name and stay yours — that matters more than it sounds, because the account carries the app.

How long does approval take?

Google usually the same day or the next. Apple anywhere from a few hours to a few days, and it does send apps back over small details. We plan the first review as a stage, not a formality.

Do we need a website as well?

In practice, yes: both stores require a publicly available privacy policy, and Apple also wants a support page. If you have no website, a small landing page covers it, and we build it alongside the app.

What about new versions of iOS and Android?

New versions of iOS and Android come out once a year and bring changes the app has to keep up with. Maintenance covers that adaptation, new store requirements and support for devices that are still in use.

Can we start smaller?

We recommend it. The first version does one thing well and gets released; whatever users ask for goes into the second. That way you pay for what actually gets used.

— You might also want

The next step

Let us talk about your project.

Start the conversation → contact@anart.studio